AI Insights · Timothy · April 2022
Top 5 Physics Puzzle Games on Android in the US: Q1 2022
Discover the performance of the top 5 physics puzzle games on the Android platform in the US for Q1 2022, including trends in downloads, revenue, and active users.
During Q1 2022, the top 5 physics puzzle games on the Android platform in the United States showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
Pull the Pin by Popcore Games experienced a notable decline in weekly downloads, starting at approximately 251K in early January and dropping to around 79K by the end of March. Revenue peaked at about $2.3K in the first week of January, followed by a gradual decrease to roughly $944 by the end of the quarter. Active users also showed a downward trend, decreasing from 520K to approximately 268K over the same period.
Draw Bridge - Puzzle Game from Eureka Studio, Inc. saw its weekly downloads decrease from around 143K at the beginning of January to about 20K by the end of March. The game's active users followed a similar pattern, starting at 217K in early January and falling to roughly 95K by the end of the quarter. Notably, this game did not generate any revenue during Q1 2022.
Angry Birds 2 by Rovio Entertainment Corporation maintained a steady weekly revenue, peaking at around $448K in late February. Weekly downloads hovered between 39K and 60K throughout the quarter. Active users showed minor fluctuations, ranging from 222K to 264K, with a peak of 263K in mid-March.
The Superhero League from Lion Studios had a consistent decline in weekly downloads, starting at about 92K in late December and dropping to around 33K by the end of March. Revenue was negligible after early February. Active users decreased from 312K to approximately 148K over the quarter.
Angry Birds Journey by Rovio Entertainment Corporation saw a significant spike in weekly downloads in mid-January, reaching over 113K. However, downloads decreased to approximately 23K by the end of March. Revenue remained relatively stable, fluctuating around $124K to $143K throughout the quarter. Active users peaked at 146K in mid-January and gradually declined to about 95K by the end of March.
For more detailed insights and data, visit Sensor Tower.